I'm an expert full-stack web engineer. I generally focus on front-end technologies and graphics for the web.
Every good developer has a wall of acronyms on their resume. Here's mine:
...and a wee bit of React and React Native
As of December 2017, I'm accepting freelance engineering work. I generally specialize in front-end web development and graphics. Contact me.
SIMMER.io is a place for sharing WebGL games online, and is my first crack at online entrepeneurship. I've built a drag and drop system for sharing games made with the Unity game engine. Over 100 games have been shared by game developers in the first two months after launch.
I've made sharing games easy on sites like Patreon, Kickstarter, Wix, Medium and Wordpress. The site was made with VueJS, Vuetify, Firebase, and Google Cloud functions.
Brandly provides the simplest way for businesses to order high quality branded products online. I helped modernize Brandly's frontend architecture by rapidly converting it from Angular 2 to VueJS.
Fonteco is a company that does social media photo sharing and photo booth rentals. I built several custom Web applications for displaying photos and caricatures created and shared during conferences and events.
TINT is a web app for sharing user generated content from various data sources like Twitter, Instagram and Youtube.
I worked on the editor and viewer and built various display themes for TINT, which was mostly developed in Backbone.js. I added major site optimizations like prerendering content, and I helped get the team up to speed on agile practices. I contributed to company culture by running many technical and non-technical "skill share" sessions and also ran a few hack days.
I also was a member of the UI Squad where we designed and implemented UI/UX improvements to the TINT interface.
Gliffy is a company that makes online diagramming software.
For the first year, I worked on team of four developing the core product, an online diagram editor. I built features like line routing, shape scaling, grouping, themes and layers using graphics skills that I acquired in the games industry. Later I worked on integrations with other products like JIRA and Confluence.
I ran some technical brown bag sessions, and company-wide "Innovation Days"--three days every quarter dedicated to hacking and prizes. I also planned weekly company lunches.
Note: I'm generally a web developer these days, but I worked in the games industry during the first half of my career.
Backbone Entertainment was a console games company where I worked on games for a variety of systems including PSP, PS3, Wii and Nintendo DS.
I developed on over ten titles including three Rock Band games and Death Jr., a game about the son of the Grim Reaper. Programming was mostly in C++ on a proprietary engine and I worked on everything from high level gameplay and controls to low level memory management and networking.
ImaginEngine was a company that specialized in CD-ROM games for children. I was a C++ gameplay programmer for glorious titles like Care Bears, Let's Have a Ball and Disney Preschool Time Online.
I worked on performance monitoring tools (and the cheat code window!) for The Sims 2 as an intern at Maxis.
Back in college, I also did web development internships at NEC Research Institute (wrote a perl search engine) and the Hillier Group (Java Applets!) in Princeton, NJ.
Electronic Media, Arts and Communication
I also attended MBA track courses at Framingham State University in 2004